20810 - PUBLISHING, AUDIENCES AND PLATFORMS
Department of Management and Technology
PAOLA DUBINI
Mission & Content Summary
MISSION
CONTENT SUMMARY
The course is logically divided into the following parts:
- the creation of a technology-driven converging competitive space and a platform-driven economy. This part will focus on platforms as disruptors, it will look at the interplatform competition and the evolution of the sources of competitive advantage in content industries. It will also address the challenges to society at large associated with their pervasiveness, size, and aggressive growth strategies;
- the analysis of the challenges and specificities of the book publishing industry. It is the oldest content industry, critical for knowledge diffusing and ideas certification, which apparently has been marginally hit by digitalization (is this so?). This section will provide opportunities to reflect on legacy media strategies to protect a competitive environment, on the importance of niches, and on substitution and complementarity among content industries. A comparison with the evolution of digital-only content sectors (games and apps) will trigger reflections on different value propositions.
- managerial headaches in the news and advertising sectors. This section will examine issues of customer engagement, taking into consideration the importance of digital platforms in controlling the digital advertising sector; different value propositions will be taken into consideration, discussing the strategies for reputation enhancement
- the last section will wrap up the issues emerging throughout the semester by looking at the interplay between data and technology evolution in addressing information and entertainment needs.
Intended Learning Outcomes (ILO)
KNOWLEDGE AND UNDERSTANDING
- be informed of the key elements shaping competitive strategies in the sectors considered;
- understand value appropriation mechanisms in content industries;
- frame challenges addressed by companies defining multichannel and multi engagement strategies.
APPLYING KNOWLEDGE AND UNDERSTANDING
- address the interplay between content players and platforms;
- assess the managerial challenges facing platforms, news, and book publishers in their effort to develop and protect competitive advantage and to create value;
- assess the impact of digital technologies (and more recently algorithms and generative AI)
- propose competitive moves to players in the sectors considered;
- strengthen their leadership and teamwork skills through project work
Teaching methods
- Face-to-face lectures
- Guest speaker's talks (in class or in distance)
- Case studies /Incidents (traditional, online)
DETAILS
The course is highly participative. Students are encouraged to suggest challenges and topics to be introduced in overall discussions.
Guest speakers will provide insights on industry dynamics and challenges in specific segments;
Case studies and incidents have been chosen to exemplify some of the issues addressed in class and to trigger individual students' curiosity;
Assessment methods
Continuous assessment | Partial exams | General exam | |
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ATTENDING STUDENTS
attending students will be evaluated on a final exam and a group assignment, accounting respectively for 50% of their grade
NOT ATTENDING STUDENTS
non attending students will be evaluated on a final exam accounting for 100% of their grade
Teaching materials
ATTENDING AND NOT ATTENDING STUDENTS
Attending students
· Materials available in digital form on Bocconi e-learning platform, Bboard.
· Specific material on course reserve
Non-Attending students
· Materials available in digital form on Bocconi e-learning platform, Bboard.
· Specific material on course reserve