20761 - DESIGN THINKING AND AGILE METHODOLOGY
Department of Management and Technology
MARCO SAMPIETRO
Mission & Content Summary
MISSION
CONTENT SUMMARY
- Market and customer discovery “sprints”
- Design thinking problem definition
- Ideation tools and techniques
- Prototyping tools like Balsamiq and InVision
- Customer feedback gathering tactics
- The new paradigm of Agile
- Agile framework: Scrum
- Agile at scale
- Agile organization
- Working with Agile teams
- Using tools suitable for Agile such as Trello
Intended Learning Outcomes (ILO)
KNOWLEDGE AND UNDERSTANDING
- Explain the basic principles of human-centered design.
- Describe how design thinking relates to lean, agile, and six sigma
- Explain the values and principles of Agile
- Describe how Agile works and how it should be implemented
APPLYING KNOWLEDGE AND UNDERSTANDING
- Conduct design research interviews and observations with customers
- Use a “lean canvas” to define an opportunity and problem
- Generate many ideas about solving a problem using ideation techniques
- Prototype product ideas quickly and cheaply using InVision and Balsamiq
- Test prototyped products with customers
- Define effective “potentially shippable products” through prioritization
- Estimate effort in an Agile setting
- Ste-up and work in an Agile team
- Set-up Agile at scale
Teaching methods
- Face-to-face lectures
- Exercises (exercises, database, software etc.)
- Case studies /Incidents (traditional, online)
- Individual assignments
- Group assignments
- Interactive class activities (role playing, business game, simulation, online forum, instant polls)
DETAILS
- Exercises on specific tools and methodologies related to Design Thinking and Agile
- Individual assignments, to improve the deep understanding of the topics
- Group assgnment, as before, to improve the deep understanding of the topics
- Case studies to understand the structure of Agile organizations
- Interactive class activities (role playing, simulation, instant polls) will be used to ask for the opinion of the class on some subjectcs and to simulate Design Thinkng and Agile
Assessment methods
Continuous assessment | Partial exams | General exam | |
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ATTENDING STUDENTS
The final grade will be the composition of 3 elements:
- In class group assignments (40% of the final grade). This assessment method evaluates the ability to apply Design Thinking and Agile Methodologies in practice and it is related to all the Applying Knowledge and Understanding ILOs.
- Final individual exam (20% of the final grade). This assessment method is mainly related to Knowledge and Understanding ILOs since it will evaluate the understanding of the basic principles of human-centered design, the relationships between design thinking and lean, agile, and six sigma, the Agile values, principles and practices.
- Final individual assignment (40% of the final grade). The final individual assignment consists of the application of design thinking and agile to an a new product/service or a product/service improvement. This assessment method evaluates the ability to apply Design Thinking and Agile Methodologies in practice and it is related to all the Applying Knowledge and Understanding ILOs with the exception of setting-up and work in an Agile teams and setting-up Agile at scale.
NOT ATTENDING STUDENTS
The final grade will be the composition of 2 elements:
- Final individual exam (50% of the final grade). This assessment method is mainly related to Knowledge and Understanding ILOs since it will evaluate the understanding of the basic principles of human-centered design, the relationships between design thinking and lean, agile, and six sigma, the Agile values, principles and practices.
- Final individual assignment (50% of the final grade)
The final individual assignment consists of the application of design thinking and agile to an a new product/service or a product/service improvement. This assessment method evaluates the ability to apply Design Thinking and Agile Methodologies in practice and it is related to all the Applying Knowledge and Understanding ILOs with the exception of setting-up and work in an Agile teams and setting-up Agile at scale.
Teaching materials
ATTENDING STUDENTS
Doorley, S., Holcomb, S., Klebhan, P., Segovia, K., Utley, J. (2018). The Design Thinking Bootleg. Stanford University School of Design, cards 1-30
Kim, Daniel. “Palette of Systems Thinking Tools.” (2018). The Systems Thinker.
Zawadzka, A. and Zawadzki, L. (2021) The user-centered design canvas.
Rigby D. K., Sutherland J., Takeuchi, H. (2016) Embracing Agile, HBR.
Schwaber, K., Sutherland, J. (2020). The Scrum GuideTM.
How do you estimate on an Agile project? ThoughtWorks®, 2013
Sampietro, M. (2021). A Brief Guide to Trello. Università Bocconi
Acharya, B.; Palacios, R.C. (2019). A Systematic Literature Review on Autonomous Agile Teams. 19th International Conference on Computational Science and Its Applications (ICCSA).
Shastri, Y.; Hoda, R.; Amor, R. (2017). Understanding the Roles of the Manager in Agile Project Management. ISEC '17: Proceedings of the 10th Innovations in Software Engineering Conference, February 2017
Sampietro, M. (2021). Agile at Scale. SDA Bocconi School of Management.
Brosseau, D.; Ebrahim, S.; Handscomb, C.; Thaker, S. (2019). The journey to an agile organization. McKinsey&Company.
NOT ATTENDING STUDENTS
All the readings of the attending students, in addition:
Marsh, S. (2022). User research: second edition. Kogan Page. Read chapters: 2, 3, 6, 7, 10, 11, 14, 15, 16, 17, 20, 21, 23, 24, 26
Klein, L. (2016). Build better products: a modern approach to building successful user-centered products. Rosenfeld. Read chapters: 5, 6, 9, 10, 11
Cohn, M. (2005). Agile Estimating and Planning. Prentice Hall. It IS NOT necessary to read chapters: 5, 8, 10, 12, 17, 21, 22, 23