30539 - COMPUTER SCIENCE - MODULE 1 (INTRODUCTION TO COMPUTER SCIENCE AND PROGRAMMING)
Department of Decision Sciences
CARLO BALDASSI
Mission & Content Summary
MISSION
CONTENT SUMMARY
- Introduction to computer architecture and programming languages;
- introduction to C
- Basic algorithmic constructs
- Basic data structures
- Introduction to Python
- Basics of object-oriented programming
- Principles of functional programming
Intended Learning Outcomes (ILO)
KNOWLEDGE AND UNDERSTANDING
- Describe the basics of the modern computer architecture
- Summarize how most common imperative programming languages work, and the difference between compiled and interpreted languages;
- Identify basic algorithmic patterns in C and Python
- Recognize and apply the object-oriented programming paradigm
APPLYING KNOWLEDGE AND UNDERSTANDING
- Develop basic C and Python programs
- Design basic algorithms
- Create simple classes with an object-oriented programming approach
Teaching methods
- Face-to-face lectures
- Online lectures
- Exercises (exercises, database, software etc.)
DETAILS
- Online lectures: short videos consisting of diagams and live-coding that demonstrate the syntax and concepts of the C and Python programming languages and the basic data structures and programming paradigms
- Exercises: Online exercises on a dedicated coding platform with automatic assessment; also demos and general discussions with the instructors and the TAs
Assessment methods
Continuous assessment | Partial exams | General exam | |
---|---|---|---|
|
x | x |
ATTENDING AND NOT ATTENDING STUDENTS
Continuous assessment will consist in programming exercises done via an online platform with automatic grading. It will contribute to a maximum of 28 out of 31 points of the final grade.
The students will have the option to do a short final exam for the remaining 3 points, or to do a long final exam for the whole 31 points (in which case the grades of the continuous assessment are discarded).
The exercises will start from the basics of each language (syntax, evaluation order, types, types conversions, type coercion, etc), which are directly tied to modern computer architecture and translate almost directly into how the computer operates. They will progressively test more complicated constructs, allowing to explore and recombine common programming patterns and reach the level of designing simple algorithms for previously unseen tasks. When object-oriented-programming will be introduced, the exercises will focus on the creation of progressively more complicated objects, testing at first the understanding of the basic mechanism of objects creation, methods dispatch and the role of special methods, and later operating at a more abstract level, with the aim of reaching a full separation between the objects interface and the internal representation. By the end, the exercises will involve the creation of simple classes based only on the interface specification, leaving the concrete implementation and the internal representation as a task for the students.
Teaching materials
ATTENDING AND NOT ATTENDING STUDENTS
- Textbook for C: "C Programming Language", Prentice Hall, by B. Kernighan and D. Ritchie
- Textbook for Python: "Think Python 2e", O’Reilly Media (http://greenteapress.com/wp/think-python-2e/), by A.B. Downey
- Handouts