Info
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Course 2018-2019 a.y.

20481 - BUSINESS GAME (for Management)

M
Department of Management and Technology

Course taught in English


Go to class group/s: 31 - 32 - 33 - 34

M (2 credits - II sem. - OBCUR  |  4 credits SECS-P/07)
Course Director:
ALBERTO GRANDO

Classes: 31 (II sem.) - 32 (II sem.) - 33 (II sem.) - 34 (II sem.)
Instructors:
Class 31: ALBERTO GRANDO, Class 32: IOLANDA D'AMATO, Class 33: ALBERTO GRANDO, Class 34: IOLANDA D'AMATO


Mission & Content Summary
MISSION

This highly interactive and hands-on course intends to develop students’ management skills, to enhance their leadership attitudes, and to strengthen their ability to make and execute managerial decisions within a highly interdependent organizational setting. The course is based on the in-depth analysis of a real business case from a multi-functional perspective. Participants are exposed to multi-dimensional decision making processes ranging from corporate strategy development, project management, project execution - through a business simulation on Manufacturing Foot-print Redesign - and performance control.

CONTENT SUMMARY

Through the course sessions, several questions are addressed. Among the others, students analyze the following:

  • Stimulate corporate entrepreneurship strategies: how can we enhance and use the entrepreneurial drive in the entire group to generate new growth options without losing the grip on costs and efficiency? Do we need to change our formal strategic planning system, organizational structure, and processes to embrace innovative business ideas from our subsidiaries?
  • Project management: what are the most influential variables in a project environment? What are the tools and techniques that companies can leverage in order to plan and control complex projects?
  • Manufacturing Foot-print redesign: how can a company properly plan this complex project? Which kind of external events can be forecasted and related mitigation actions implemented? How can a company keep its plan under control?
  • Financial and social performance: what are the possible performance implications of innovative entrepreneurial and operational projects to the company’s P&L? What KPIs, measures, and performance-measurement systems may allow us to capture the performance implications of company projects? How can we redesign measures and managerial incentive systems to increase both entrepreneurial and efficiency-oriented initiatives? How can we combine the assessment of both financial and social performance of the company’s projects?

Intended Learning Outcomes (ILO)
KNOWLEDGE AND UNDERSTANDING
At the end of the course student will be able to...
  • Recognize the need for a holistic approach to the analysis of corporate, business and functional strategies.
  • Describe the major issues of the organizational and project management design.
  • Define the most suitable way of approaching a complex process related to manufacturing and operations management decisions.
  • Explain the most relevant operational and financial KPIs to monitor a complex decision making process.
APPLYING KNOWLEDGE AND UNDERSTANDING
At the end of the course student will be able to...
  • Analyze the alignment between Corporate, Business and Functional strategies.
  • Formulate a proper Project Management approach, and use the relevant tool (Pert, Gantt, BDS, etc.) applyed in this area.
  • Evaluate the major issues of a Manufacturing Foot-print Redesign and develop a consistent decision making process to face and mitigate the related uncertainty.
  • Deveop and interpret the relevant financial and non-financial performances related to the specific business case.

The course is designed as a “Learning Lab” in which students can develop several managerial skills such as team working, problem solving, critical thinking, creativity, and effective presentation.


Teaching methods
  • Face-to-face lectures
  • Case studies /Incidents (traditional, online)
  • Group assignments
  • Interactive class activities (role playing, business game, simulation, online forum, instant polls)
DETAILS

This course is characterized by the adoption of an experiential learning approach, through a Lab in which  a real case study and simulations are intensively used. This teaching methodology lets the participant directly implement practices and tools learned in class, developing problem setting and problem solving skills, as well as group working ones. Thanks to the use of simulation tools, participants live a realistic experience of the problems affecting project management and execution. They can also appreciate the benefits that can be gained through the introduction of up-to-date managerial practices, which they have to implement during simulations and business games. This teaching methodology, heavily based on interaction and class participation, aims at providing students with a deep insight of the main problems and solutions peculiar to a multi-functional and compex problem through a learning experience that reproduces real life situations.


Assessment methods
  Continuous assessment Partial exams General exam
  • Group assignment (report, exercise, presentation, project work etc.)
  • x    
  • Simulation outcomes
  • x    
    ATTENDING STUDENTS

    The final evaluation is based on Pass/Fail grade. In each of the four modules students are requested to develiver specific Gruop Assignements. The attendance is measured by the specific app available to all students. According to the rules and regulations of Bocconi University, to take the exam as an attending-student, an attendance rate equal to or higher than 75% must be reported.

    NOT ATTENDING STUDENTS

    The course is packaged in a few number of modules (four half days) and the attendance is compulsory.


    Teaching materials
    ATTENDING STUDENTS

    To be defined at the beginning of the course.

    NOT ATTENDING STUDENTS

    To be defined at the beginnig of the course. 

    Last change 30/06/2018 23:21